Orna 3.11 & Hero of Aethric 1.6
Rilasciato il: 05/21/2024
Orna v3.11 and Hero of Aethric v1.6 will be rolling out slowly this week. This update includes a classline overhaul, introducing new mechanics for the "Old Gods" classline, as well as filling out the Valhallan classline. Please be patient until the update hits your device sometime this week.
Updates to the Omnimancy (Mage) classline are to come at a later date.
* Brand new class change / unlock interface
-- Classes are now organized into defined classlines
-- Class description updates
* New Event Hub: get more information about our currently run Main and Secondary events
* Warrior classline (Valor):
-- Warrior: added the passive "Collateral Damage"
-- New Tier 2 class: The Footsoldier
---- The Knight class will remain available for players who unlocked it before this update
-- New Tier 3 class: The Squire
---- The Centurian class will remain available for players who unlocked it before this update
-- The Adept has been renamed to "Lancer"
-- New Tier 5 class: the Cavalry
---- The Dragoon class will remain available for players who unlocked it before this update
-- New Tier 6 class: the Templar
---- The Blademaster class will remain available for players who unlocked it before this update
-- New Tier 7 class: the Paladin
* Mage classline (Omnimancy):
-- Mage: added the passive "Mana Siphon"
-- Archmage: now has the passives "Mana Siphon", "Mana Saver"
-- New Tier 3 class: The Court Mage
---- The Sorceror class will remain available for players who unlocked it before this update
-- Spellsword: now has the passives "Knight's Ward II", "Mana Siphon"
-- Updated version of the Druid, which cannot yield all equipment
---- The old version of the class will remain available for players who unlocked it before this update
-- New Tier 6 class: The Spellweaver
---- The Battlemage class will remain available for players who unlocked it before this update
-- Archdruid: added the passive "Weaved Elements"
-- Nekromancer: added the passive "Weaved Elements II"
-- Omnimancer: added the passive "Weaved Elements II"
-- Heretic: added the passive "Weaved Elements II"
* Thief classline (Shadowmancy):
-- Thief: added the passive "Avidity"
-- The Rogue class has been renamed to "Strider"
-- Strider: replaced the passive "Critical Hits" with "Avidity"
-- New Tier 3 class: The Shadowmaker
---- The Battle Master class will remain available for players who unlocked it before this update
-- Mystic: replaced the passive "EXP Step" with "Avidity"
-- Majestic: replaced the passive "Critical Hits" with "Avidity"
-- New Tier 6 class: the Shadowmancer
---- The Grand Mystic class will remain available for players who unlocked it before this update
-- Majistrate: now has the passive "Avidity II"
-- Arcanic: adjusted passive "Avidity" to "Avidity II"
-- Nyx: adjusted passive "Avidity" to "Avidity II"
-- Nyx: adjusted passive "Life Siphon" to "Recharge"
* The Old Gods classline:
-- Tier 8 god classes and Tier 9 god classes now have the passive "Staying Power" instead of "The Old Gods"
-- The Deity class now has the passive "Staying Power" instead of "Mana Siphon"
-- The Tier 8, Tier 9, and Tier 10 God classes now have the Apex ability
-- Apex is a limit break, allowing the Old Gods classes to use powerful abilities and buffs in battle when an Apex meter is filled
-- Apex meters are filled when either taking or dealing damage
-- Unstable Omnimancy changes
++++ Unstable Omnimancy's elemental weakness occurs 50% less
++++ When the Apex meter is full, the Deity class can never be weak to any element
-- Deity Ursa changes
++++ Deity Ursa is now designed as a quick Apex class
++++ The Apex meter will fill faster, but Apex skills will have somewhat reduced effect
++++ Upon defeating an opponent in battle, any status effects that have a chance to be applied to yourself per turn have a good chance to be immediately applied
++++ Increased the rate in which Deity Ursa's temporary buffs take effect
++++ New Apex skills added
-- Deity Ara changes
++++ Deity Ara is now designed as powerful Apex class
++++ Upon using an Apex spell, any status effects that have a chance to be applied to yourself per turn have a good chance to be immediately applied
++++ Increased the rate in which Deity Ara's temporary buffs take effect
++++ New Apex spells added
* Brand new Valhallan classline, starting from Tier 3 onwards
-- The Valkyrie class will remain available for players who unlocked it before this update
* Tier 9 Celestials
-- Lowered the level requirement of all Tier 9 celestial class skills and spells to level 200
* Other changes
-- All additional passive effects on items have their values shown in-game
-- All character passive effects now have their values shown in-game
-- Fixed an issue where the status effect prolonging Amity prolonged status effects for longer than indicated in the description
-- In-battle passives such as "Resurgence", "Bastille", "Iconoclast", etc now have their stat bonuses shown in-battle
-- Follower AI bonus will now reprioritize usage of skills that hit multiple targets when one target is immune, weak, or resistant to a spell's element
-- Summon pact bonuses will now only apply to summons that you have summoned
-- Retired older classline sprite packs
-- Bug fixes and translation updates