Orna: The GPS RPG
1.57.0
Date released: 01/19/2019
* Multiple raids can now be active at a time
* Added Daily Quests
* New building type: the Alchemist
* Reduced memory usage to avoid crashes on longer playtimes
* Compass guides can now be added for certain points of interest
* Visual and passive changes to the Gaia class
* Buffed the Steadfast passive
* Added plenty of new followers
* New items
* New notification options
* Adjusted some class sprites
* Other misc fixes and improvements
Orna: The GPS RPG
1.55.0
Date released: 12/29/2018
* Tier 7 & Tier 8 classes
* New bosses
* New Tier 3 raid: Dracon
* Increased drop rates for rarer items
* Improved Sword in Stone rewards
* New UI for changing classes and specialization
* Dex/miss adjustments
* Misc bug fixes and improvements
Orna: The GPS RPG
1.54.0
Date released: 12/16/2018
* GPS improvements
* Holiday sprite pack
* Bug fixes and improvements
Orna: The GPS RPG
1.53.0
Date released: 12/08/2018
* New monsters
* New spells (and multi-round spells)
* New weapons
* Added an option to roughly show area bounds
* Autodismantle will now favor the more rarer of an item's materials
* Participating in raids now requires 24 hours of kingdom membership
* Added bulk dismantle/drop options to the inventory menu
* Bug fixes and improvements
Orna: The GPS RPG
1.52.0
Date released: 11/26/2018
* Class balance adjustments: reworked the passive abilities of Tier 5 & 6 classes
* Battle server connectivity/reconnection improvements
* New monsters, bosses, and gear
* Fixed a gauntlet issue that may have resulted in statuses being applied erroneously
* Fixed a quest tracking issue when multiple quests are accepted with similar requirements
* Quests now award experience
* Misc bug fixes
Orna: The GPS RPG
1.50.0
Date released: 11/18/2018
* Quests, NPCs, and lore
* New classes: Blademaster, Battlemage, Grand Mystic
* New Raid: Arthus
* New followers
* New gear and items
* Items can now be stored in the Keep
* Dungeons (world gauntlets) can now be found in the world
* Inventory UI improvements
* Area names can now be reported
* Bug fixes
Orna: The GPS RPG
1.36.0
Date released: 11/05/2018
* Gauntlet improvements
- Gauntlets are now available on a 6 hour cooldown
- UI improvements
* New monsters, bosses, and gear
* Kingdoms can now have their King changed
* Bug fixes
Orna: The GPS RPG
1.35.0
Date released: 10/29/2018
* Gauntlets
* New monsters and gear
* Misc bug fixes and improvements
Orna: The GPS RPG
1.34.0
Date released: 10/21/2018
* Gear and spell loadouts (World, PVP, Raids)
* New item: the Affinity Candle, which allows players to seed only their tier of monsters
* New UI for Area Control
* Added Super Potions
* Added option to surrender from a Raid
* Boss balance adjustments
* Raids now give all participants XP
* Misc other improvements
Orna: The GPS RPG
1.33.0
Date released: 10/14/2018
* New class: The Majestic
* New raid: Fomor
* New boss and monsters
* Adjustments to Kingdom matchmaking
* Added an attack log to raids
* Misc bug fixes and improvements
Orna: The GPS RPG
1.32.0
Date released: 10/03/2018
* Added Pendants that grant status immunitiy
* Added max amount of gold won in the arena
* Fixed an issue where clan wars won did not contribute to the ranking as much
* Adjusted the polymath achievement so it no longer requires purchasable classes
* Misc tweaks and bug fixes
Orna: The GPS RPG
1.31.0
Date released: 09/30/2018
* Raids, raid weapons and equipment
* Improvements to Kingdom management
* Kingdoms can no longer be destroyed while at war
* Kingdoms now have a level
* Tier 9 (level cap increased to 225)
* Bug fixes and improvements
Orna: The GPS RPG
1.30.0
Date released: 09/23/2018
* Kingdom wars
* New monsters and content
* Misc tweaks and bug fixes
Orna: The GPS RPG
1.29.0
Date released: 09/13/2018
* Initial release of Kingdoms (guilds). Players can join and create kingdoms, then claim land and gold for it. More to come...
* A few new monsters and a boss
* Dex now accounts for chance to hit as well as chance to miss
Orna: The GPS RPG
1.28.0
Date released: 09/08/2018
* Area income overhaul - controlled areas can now generate gold, orns, items, or materials over time (as they are visited)
* Buildings now cost materials and are now constructed from the area UI
* Gold in the keep now converts to daily income
* Shrines can now be purchased from the shop
* A faction reset can now be purchased from the shop
* Damage indicators now use colour to identify element weaknesses/strengths
* Other misc tweaks and bug fixes